I resisted using the old "XXX Considered Harmful" riff here, but the intent is the same; learn from my pain!
I recently revisited some Scala Play Framework code I'd written a while back (circa Play 2.3) and, as is so often the case, found myself horrified at the spaghetti I had excreted. My intention had been to add some quick features to the codebase after taking it through the 2.4 and then 2.5 upgrade processes, but it was such a mess that it ended up taking several weeks (in after-hours time) to get it done.
The main culprit? The Cake Pattern
Back in the days before Play had a first-class dependency-injection mechanism, layering in traits was considered the best-practice. However, I can tell you now, with the robust DI support available via Google Guice, the Cake Pattern is definitely not a good idea.
In particular, if you're trying to favour composition over inheritance, it's best not to even start drinking the trait Kool-Aid. It's very tempting early on in a project to define what seem to be neatly-encapsulated bits of functionality, and then mix them in. At first, it seems just as elegant, if not more-so, than wiring in collaborators. The problem comes as you start to get large numbers of these mixins. Multiple-inheritance confusion, your compile time goes through the roof, testing becomes extremely awkward. Yuk. And then once you've decided you want out of the cake, you realise.
YOU CAN'T UNBAKE A CAKE
Once you have a teetering tower of inheritance, it's extremely difficult to carefully refactor it into a composed structure without the whole thing exploding. You really can't do it iteratively, and so end up with a big-bang rewrite, and your tests (if you had any) are all broken too because everything is so fundamentally different.
I was going to provide examples in this article but I'm too embarrassed and exhausted :-)
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